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About Me

I’m a Gameplay & Combat Designer focused on creating player-centric mechanics and strong moment-to-moment game feel in Unreal Engine 5. My design approach emphasizes clarity, responsiveness, and readable systems that clearly communicate intent through animation, timing, and feedback. I specialize in gameplay mechanics, combat systems, and enemy behavior, with a strong understanding of how players learn, react, and express themselves through play.

I approach design as both a creative and technical discipline, combining structured documentation with hands-on prototyping and iteration. I enjoy breaking down complex systems into intuitive interactions, tuning combat and AI for pacing and challenge, and refining mechanics through playtesting and analysis. My goal is to create gameplay experiences that feel intuitive to learn, satisfying to master, and emotionally engaging for players.

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My Portfolio

My Skills