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About Me

I’m a game designer and gameplay programmer who works where design intent meets engineering. My work covers the full path of a feature: defining how it should feel, building it in Unreal Engine 5, and testing it until it holds up in a shipping build.

My core stack is Unreal Engine 5 with C++ and Blueprints. I have deep experience with the Gameplay Ability System, networked replication, Niagara, Behavior Trees and EQS, and C++ plugin development, including packaging and dependency work for shipping builds. I also use Python for tooling and pipeline automation. I build data-driven systems so that designers can iterate without touching core code.

I’ve worked in design, engineering, and QA, and each shapes how I work. Design taught me to understand what a request is actually asking for. Engineering taught me to make the trade-offs between scope, quality, and pace. QA taught me to distrust anything that looks finished before it has been verified. I’ve led functional and regression testing, mentored junior testers, and worked closely with developers to reproduce and close out defects.

I’m the founder and solo engineer at Third POV Entertainment LLC, where I build my own tools and products. I also use AI tooling, including Claude Code, Cursor, and Codex, as part of my development workflow. I hold a BS in Game Design from Full Sail University (2025).

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My Skills