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Dusty Sand

Racing Track Level Design

A dynamic and immersive racing track for the game "Blazer Runner"

I designed this racing track for the Blazer Runner project as part of a capstone team. As the team’s level designer, I created three unique tracks, with Dusty Sand being the most basic yet essential one. The level is crafted using Unreal Engine and focuses on smooth gameplay mechanics, immersive environments, and player engagement.

Key Features & Design Approach

  • Clear Objectives & Navigation – Clear direction and intuitive paths guide players seamlessly through the track.
  • Engagement & Challenge – Strategically placed obstacles and varying difficulty ensure both excitement and accessibility.
  • Environmental Storytelling & Theme – The track’s visual design immerses players in the world with details like terrain, props, and lighting.
  • Pacing & Variety – Alternating between high-speed moments and more strategic, technical sections to maintain excitement.
  • Technical Optimization – Performance-tuned to ensure smooth gameplay with optimized assets and collision detection.

Tech Stack

Engine

Unreal Engine

Results & Feedback

  • 5-star player feedback with a highly user-friendly experience
  • Successfully tested and QA’d by myself
  • Engaging and accessible track design that encourages replayability