This project involved designing and scripting a functional grappling mechanic in Unreal Engine 5, built during the early stages of my development journey. Created for a master’s degree student showcase project, this prototype laid the groundwork for the final system, later remastered by the team. The mechanic allowed the player character to launch a grapple cable from their hand to a designated target point, triggering a calculated, physics-informed pull across the level.
Total project duration: 2 months
Initial prototype developed in 1 week across two phases — paper math design and blueprint implementation.