This solo project was developed as part of a Level Design class, combining mechanic scripting with level implementation. The system features a reflective laser that bounces off designated surfaces, interacting with multiple object types in different ways. The mechanic was integrated into a fully playable puzzle-focused level, showcasing both gameplay logic and spatial design within a one-month development cycle.
Total duration: 1 month
Mechanic documentation and development were completed within the first 2 weeks.