
A wave-based roguelike inspired by Crab Champions, releasing on Steam (October 2025)
This was my team’s final capstone project, an official game production built in Unreal Engine and slated for release on Steam. My primary role focused on documenting and designing the core gameplay systems, from the weapon framework to enemy AI behavior. I collaborated closely with system designers and programmers to balance combat pacing, attack patterns, and overall player experience.
A wave-based roguelike inspired by Crab Champions, releasing on Steam (October 2025)
This was my team’s final capstone project, an official game production built in Unreal Engine and slated for release on Steam. My primary role focused on documenting and designing the core gameplay systems, from the weapon framework to enemy AI behavior. I collaborated closely with system designers and programmers to balance combat pacing, attack patterns, and overall player experience.


