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Third Person

Adventure Blockmesh

A foundational level design that incorporates key gameplay mechanics and immersive environmental storytelling

This project was my final assignment for Level Design 1, marking my first deep dive into the concepts, documentation, and processes behind creating a level. The Third Person Adventure Blockmesh focuses on core game mechanics like running, climbing, jumping, and item collection. Designed in Unreal Engine, this level serves as an introduction to creating interactive and engaging environments for players.

Key Features & Design Approach

  • Clear Objectives & Progression – The level provides clear direction without overwhelming instructions, using subtle design cues such as lighting and layout to guide the player.
  • Environmental Storytelling & Theme – The design emphasizes immersion, using small details like props, architecture, and lighting to reinforce the game’s world and atmosphere.
  • Flow & Navigation – Smooth, intuitive paths and landmarks guide players seamlessly through the environment, encouraging exploration while maintaining focus on objectives.
  • Replayability & Exploration – Hidden areas and optional paths incentivize replayability and player curiosity.

Tech Stack

Engine

Unreal Engine

Tools

Perforce, PureRef, Google Documents, Supergrid Starter Pack

Results & Feedback

  • 90% score on Level Design criteria
  • Positive feedback from professors and peers, with actionable improvement suggestions integrated into the final design
  • Enhanced skills in balancing gameplay, storytelling, and technical optimization