Created for a programming course, this tile-based game explores reactive gameplay systems through motion-triggered traps and an intelligent shadow enemy. The project was inspired by Helltaker‘s spatial hazards and extended with an original twist — a shadow entity that precisely mirrors the player’s movements with a one-step delay. Built entirely in Unreal Engine using Blueprints, the game challenges players to navigate levels while anticipating the consequences of both their own movement and that of their reflection.
1-month total development